Progress post #127: Objects, objects, objects

The past couple streams have concentrated on Baba’s level editor’s object selector. Making a robust system that doesn’t break down but allows stuff like searching & tags has been relatively fun but also a *lot* of work. It’s kind of funny to think that once this bit of the editor works, it might turn out to be the single largest hurdle to overcome. Possibly not, but I like the idea.

On top of Baba, some work was recently done on fixing the (final?) outstanding issues in Stumblehill. It’d be neat to add a bit more content to that game, but it’s probably for the best if I don’t add another tentative thing onto the already-overflowing to-do -list.

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