Weekly-10 progress post #114: Audio

Yay, more streams! I got a bunch of bugs fixed, along with implementing a new system for creating particle effects. However, there were a couple complications. I intended to “figure out” a new theme (or two) for the game’s OST, but while I got some nice tunes made, I got kind of stuck with my ideas and the results weren’t very usable. I might be able to tease out something nicer from them, though. Another thing was that the aforementioned new particle system didn’t turn out to be quite as useful as I’d hoped. My hypothesis was that the particle system was a bottleneck behind the slowness of certain in-game interactions; it turned out that the sound that plays during those interactions has a larger effect on performance. So again, my efforts weren’t fruitful, but I got some potentially-useful new information to apply for later optimizations. The chat was very active and I’m very happy about that :)

Happy holidays, everyone!

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