Ludum Dare 18 – shameful failureish

So, Ludum Dare 18 was last weekend. Sadly, I couldn’t make much for it. There are a couple reasons for this, though. Firstly, I spent last week in hospital due to certain reasons, so I wasn’t in the best of moods during the weekend. The theme also didn’t inspire me much (enemies as weapons). However, due to the new rules of LD, there was also a 3-day game jam going along with the compo, so I took my time and prototyped an idea I’ve had for a longer time. It came out very well, so I’ll extend it to a full game now that I’m ok.

Play the game at this link. Luckily, the game mechanic is simple enough to work with the flash export, so this’ll be my first flash game, too! You can’t ‘win’ the level as it is, i.e. there’s no message for you for winning, but you sure can still bring the orb to the pedestal. The one level I managed to finish is rather hard, so prepare to pull some hair.

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