Weekly progress post #94: 2018

Baba business cards!

Baba business cards!

Well, well, well… A new year! It has definitely started in a very hectic manner for me, what with all the IGF business. I streamed today for the first time this year, and actually got a pretty large system finished!

Originally I had planned for all the levels to use the same object palette by default, with level-specific changes possible to be done via the level editor. However, after implementing this I realized that I’ll want to have several, maybe even over a dozen levels that use the same changes (to create “areas” or clusters of levels that are thematically similar), and doing all the changes by hand every time would get old fast, both for me and potential users who want to use the editor. Therefore I’ve now implement a theme system, where I can edit and save a theme with a specified palette & changes to the objects, and then load that theme into a level. So next I’ll just have to create themes for all these environments/themes I want to have and apply them to the levels accordingly.

I’ve been dabbling with the level editor for a long time now and I hope this change allows me to move forward, at least for a little while!!

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