Weekly progress post #81: Pretty colours

Missed another stream! So I’m 2 streams behind again.

On today’s stream I worked further on alternative colour palettes, something I had already begun to implement a bit earlier. I’m intending to divide Baba’s level map into smaller areas, and it’d be cool if all of those could have a different colour scheme. The code I’ve done for this system also allows for things such as a colourblind mode, which is neat. I also added 3 new objects, fixed a really silly bug with the new rule system & spotted a couple new ones. I also redid a level and added another. Dividing the game into smaller areas is probably necessary due to the sheer amount of levels at this point! :O

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