Weekly progress post #65: Cool Ghosts

On today’s stream I worked a bit on Baba and a bit on ESA 2. A new room was added for the latter along with a new enemy and a new set of platforming obstacles. Not much, but the new enemy is pretty cool in my opinion. Right now I’m feeling fairly unsure about the art direction of ESA 2 (again) plus getting it done is seeming like a huge task (again), partially due to Baba taking so much of my attention. For Baba I implemented a new word which seemed to work pretty OK, although designing puzzles with said word could get too frustrating for the player pretty fast, as Mokesmoe kindly pointed out. I’ve been in the process of updating the game’s graphics to a higher resolution and that I updated a couple sprites during the stream as well, and finally a new level using the aforementioned new word got added. I was going to implement levels using a different word at first, but some bugs/inconsistencies turned up and I had to change plans.

It’d be pretty cool to get Baba done this Summer; that doesn’t seem impossible although I should definitely polish it as much as possible before that (and I guess marketing-wise it’s already way too late for it :( )

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