Image Generation Algorithm
Well then!!
I decided to release the image generation algorithm I’ve been working on. I feel that I went kinda overboard with the legal license stuff but it seems that those are the norm, so hopefully everything is okay there. Please tell me if not! The zip contains an executable, the source file, lua files for the algorithm and a variant with wrapping enabled as well as a readme file.
Again, this algorithm is heavily based on the WaveFunctionCollapse algorithm by mxgmn.
To open the source file, you’ll need two MMF2 extensions:
– Surface by Looki
– Xlua by Justin Aquadro

Hi Hempuli,
I’ve wanted to do some procedural dungeon generation forever but I can’t wrap my head around it. For now I’m (tying) to come up with a good game idea though I do know that I wanted it to have a Zelda 1 style movement / camera only with random rooms to go into. I was going to try to use fastloops and an array and try to handle it that way though I’m not sure if it’ll work.
Any tips?
I could make you a tutorial; I’ll send you e-mail!