Weekly progress post #45: Drill beetles!

In today’s stream I finished a new trap/hazard, added a new enemy, started working on a new area and drew some new tilesets. Also worked a bit on the space portion of the map, along with implementing some new powerup functionality and fixing a couple bugs. I’m pretty happy with the progress tonight, to be honest, even though it initially felt like I had accomplished relatively little. Still lots to do, of course, but the fact that I’m now actually “surrounding” the various space stations is making everything feel way more ‘final’ in manageable, it’s sweet!

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