Weekly progress post #33: Snakes

Today’s stream was again a bit slower (not helped by Open Broadcaster Software having trouble connecting at first!) but I got some nice things done nonetheless; for example, there’s now a system for multiple weapon types in the game! I wonder how that’ll be useful??? I also added a new cutscene that required spriting stuff that I had been procrastinating about for a longer time, so that’s nice. There’s still some design trouble left regarding said spriting but hopefully that wont become too much of a hassle.

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