Weekly progress post #30: Mushrooms

(I’m really awful at naming these posts)

Despite me being somewhat stressed, today’s stream was fairly productive! I added a new block, a new trap, a new enemy, finished a room and mostly implemented another. All the rooms I’ve worked on for the past few weeks are really bare-bones visually, though. I’m really happy with the redesigned dropper bug from ESA 1 shown in the gif!

Next week should see some pretty interesting stuff unless I get stuck with designing other stuff!!

One Comment

  1. Pyrde says:

    It really bugged me (pun not intended) that the dropper bug doesn’t break anything when dropping. You should design a destructible block type that the robot can trick the enemies to break!

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