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	<title>Comments on: Working on cities</title>
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	<link>http://www.hempuli.com/blogblog/archives/147</link>
	<description>Games.</description>
	<lastBuildDate>Thu, 02 Feb 2012 18:23:17 +0000</lastBuildDate>
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		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/archives/147/comment-page-1#comment-1214</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Thu, 01 Jul 2010 14:09:58 +0000</pubDate>
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		<description>The problem with own races is that people are much more ready to connect dwarves to mountains and beards than mulglocs to, say, waterfalls and apples.

Tom: city locations are mostly random, but the generator avoids certain ground types and prefers coastal areas.</description>
		<content:encoded><![CDATA[<p>The problem with own races is that people are much more ready to connect dwarves to mountains and beards than mulglocs to, say, waterfalls and apples.</p>
<p>Tom: city locations are mostly random, but the generator avoids certain ground types and prefers coastal areas.</p>
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		<title>By: Xion</title>
		<link>http://www.hempuli.com/blogblog/archives/147/comment-page-1#comment-1213</link>
		<dc:creator>Xion</dc:creator>
		<pubDate>Thu, 01 Jul 2010 03:34:37 +0000</pubDate>
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		<description>make your own races! cliches are cliche</description>
		<content:encoded><![CDATA[<p>make your own races! cliches are cliche</p>
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		<title>By: Tom</title>
		<link>http://www.hempuli.com/blogblog/archives/147/comment-page-1#comment-1177</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Sat, 26 Jun 2010 02:11:20 +0000</pubDate>
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		<description>How does it pick city locations? Does it account for climate, access to fresh water/rivers for transportation, sources of food, etc? Or is it more random?</description>
		<content:encoded><![CDATA[<p>How does it pick city locations? Does it account for climate, access to fresh water/rivers for transportation, sources of food, etc? Or is it more random?</p>
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