Working on cities
Creating identifying stuff for the cities has proved to be harder than I thought; there a couple weird things here and there that affect annoyingly the results. Also the world generation seems to take about 14-16 seconds now, and that’s not good enough. I have to look into this code carefully…
…However, everything is going quite much fine with this project. After the cities are in place, I think I’ll start working on the races that inhabit the world. I wonder if I should use the stupid old fantasy clichés or create my own creatures?


How does it pick city locations? Does it account for climate, access to fresh water/rivers for transportation, sources of food, etc? Or is it more random?
make your own races! cliches are cliche
The problem with own races is that people are much more ready to connect dwarves to mountains and beards than mulglocs to, say, waterfalls and apples.
Tom: city locations are mostly random, but the generator avoids certain ground types and prefers coastal areas.