Working on cities

The name generator sucks. SUCKS.

Creating identifying stuff for the cities has proved to be harder than I thought; there a couple weird things here and there that affect annoyingly the results. Also the world generation seems to take about 14-16 seconds now, and that’s not good enough. I have to look into this code carefully…

…However, everything is going quite much fine with this project. After the cities are in place, I think I’ll start working on the races that inhabit the world. I wonder if I should use the stupid old fantasy clichés or create my own creatures?

More stuff!

3 Comments

  1. Tom says:

    How does it pick city locations? Does it account for climate, access to fresh water/rivers for transportation, sources of food, etc? Or is it more random?

  2. Xion says:

    make your own races! cliches are cliche

  3. Hempuli says:

    The problem with own races is that people are much more ready to connect dwarves to mountains and beards than mulglocs to, say, waterfalls and apples.

    Tom: city locations are mostly random, but the generator avoids certain ground types and prefers coastal areas.

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