Weekly progress post #19: Rooms

blocks

I didn’t really have a good idea of what I was going to do in today’s stream, but in the end there was plenty of stuff to tinker with. I spent most of the initial stream implementing a somewhat complicated lua code for the map generator (which will need some further looking at!! (Except I just now implemented it, hehe)) The rest of the stream was work on ESA 2 without any specific aim but with some really nice results; 3 new rooms were added and I had some time to refine the general idea of how things will work. I also reserved one room for a puzzle of some sort – it’ll be interesting to try to figure out how to approach those in this project.

In the end of the stream I also tinkered with a silly little colour-manipulation thing. It might be too inefficient to turn to use but it was fun to make!

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