Weekly progress post #10: Lasers and buttons

A lot of time in today’s stream was spent reminiscing the early days of the Klik Skene, but progress was nice nonetheless. The laser traps are now in along with buttons that come in hidden, timed and one-off variations. I also added a new enemy, although I’m a bit afraid that it’s too much like a certain existing enemy. :( Oh well! I’ve been playing Ludum Dare entries on-stream every day when not otherwise busy and will continue to do so later this week as well. Many high-quality entries there this time around!

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