Weekly progress post #9: Post-NGJ pondering

So yeah, Nordic Game Jam was last weekend and because of it I forgot to add a weekly update last week! I was initially slightly afraid that I’d be too busy with things to really enjoy the event, but in the end everything turned out great! It was a lot of fun to hang out with those indie dev friends that I only meet at these kinds of events, and the atmosphere was very relaxed. I even got to have a sauna twice!


The theme of the jam was “Leak”. I almost completely disregarded the theme, and made a tiny game called Sausagebear and Mr. Duck. I had a very strong inspiration of a game with ducks that can be herded and followed that; in the end I didn’t have time to polish things quite as much as I’d have liked, but that’s understandable seeing that I started working on this some 12 hours before the deadline.
GET THE GAME HERE!

My favourite games this year were
1. Jukio’s Stress-reliever.exe. We had a lot of fun during the jam and this was one of the results. Jukio does great stuff. LINK HERE!

2. Doki Doki Densha Sekai. A very dreamlike experience, resembles Yume Nikki although with more meditation and less creepy. At first I wasn’t impressed but the metro mechanic made this really really inspiring! LINK HERE!


Tonight I worked a bit on the new area in ESA 2, as well as implemented some tiny fixes to Snake Game. With the latter I ran pretty quickly to some aesthetical issues that will need to be solved so I didn’t work on it on-stream that much. I’m starting to appreciate the artstyle of ESA 2 more, and these new enemies (+ one not visible in the gif) have a very nice sense of weight to them.

I kind of want to stream again on the weekend, we’ll see if that happens, though.

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