Weekly progress post #2: More weird critters

A bit more productive of a stream! I a new enemy and these weird cocoon things for spawning certain other enemies; a new room was also added although it’s very bare-bones right now. I’m still toying around with the player’s physics, and it definitely feels like they will need more work before they’ll feel really properly nice. Getting closer to a new boss and the first real powerup of the game; it’ll be interesting to see how long it’ll take me to get those implemented, seeing how little time I’ve had for my game projects.

I also worked a bit on the snake game, fixing some bugs and adding a feature that’ll allow making better cutscenes; the game’s still a bit hard to work on on-stream because the engine is pretty complicated.

Also did some early touches to a little side-project; hopefully that’ll become properly streamable soon!

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