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	<title>Comments on: More world generation!</title>
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	<link>http://www.hempuli.com/blogblog/archives/132</link>
	<description>Games.</description>
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		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/archives/132/comment-page-1#comment-1141</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Mon, 21 Jun 2010 19:47:25 +0000</pubDate>
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		<description>I guess I&#039;ll just allow the player to decide which places are cold and hot, to allow the creation of really badass worlds!</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;ll just allow the player to decide which places are cold and hot, to allow the creation of really badass worlds!</p>
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		<title>By: sirleto</title>
		<link>http://www.hempuli.com/blogblog/archives/132/comment-page-1#comment-1136</link>
		<dc:creator>sirleto</dc:creator>
		<pubDate>Mon, 21 Jun 2010 13:33:24 +0000</pubDate>
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		<description>i love the roundedness of the world (which comes from how you setup your heightmap). it looks like a spherical planet and just somekind of round-to-flat map-projection.

try to place your cooler areas on two opposite sides (north/south) to mimmick how planets look - this will help a lot with the look i bet.

cheers,
  daniel / sirleto
----
ps: if you reply here, will i get an automated mail? if not, send me a reminder, plz!</description>
		<content:encoded><![CDATA[<p>i love the roundedness of the world (which comes from how you setup your heightmap). it looks like a spherical planet and just somekind of round-to-flat map-projection.</p>
<p>try to place your cooler areas on two opposite sides (north/south) to mimmick how planets look &#8211; this will help a lot with the look i bet.</p>
<p>cheers,<br />
  daniel / sirleto<br />
&#8212;-<br />
ps: if you reply here, will i get an automated mail? if not, send me a reminder, plz!</p>
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		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/archives/132/comment-page-1#comment-1123</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Sun, 20 Jun 2010 09:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=132#comment-1123</guid>
		<description>Haha, yeah, this might work better as an environment-generator for some other kind of game. Personally I thought that this might fit a roguelike very well.</description>
		<content:encoded><![CDATA[<p>Haha, yeah, this might work better as an environment-generator for some other kind of game. Personally I thought that this might fit a roguelike very well.</p>
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		<title>By: jsn</title>
		<link>http://www.hempuli.com/blogblog/archives/132/comment-page-1#comment-1112</link>
		<dc:creator>jsn</dc:creator>
		<pubDate>Sat, 19 Jun 2010 10:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=132#comment-1112</guid>
		<description>It would be nice if you created something big out of this. I&#039;ve always dreamt of a game in which you&#039;d have to build the landscape instead of having to wage war on a landscape, build, etc. 

Eh, but it occurs to me that the world is procedurally generated here so I&#039;m completely off track. Oops! :)</description>
		<content:encoded><![CDATA[<p>It would be nice if you created something big out of this. I&#8217;ve always dreamt of a game in which you&#8217;d have to build the landscape instead of having to wage war on a landscape, build, etc. </p>
<p>Eh, but it occurs to me that the world is procedurally generated here so I&#8217;m completely off track. Oops! :)</p>
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