Beyond the Black Hole -demo
AAWWW YEAH! It’s out. And it’s my birthday!
Anyway, here’s my birthday present to anyone who reads this blog! I’ll just copy the description from other places, too lazy to write everything again! So here it comes:
Ok, so this is the demo of Beyond the Black Hole, a puzzle-platformer I’ve been working on for about half a year now with Multimedia Fusion 2. It’s by far my biggest project, and it’ll sure take a year or so still to finish it. This thing is a sequel to FIG, my earlier ‘big’ game, though there are certain big differences, the controlling system being the biggest.
This demo features 6 of the game’s 35 levels, all chosen from the finished 12 and stuffed to one planet. There’s also the tutorial level on top of that. I’ll stop here and let the readme speak a bit:
“In each level, your objective is to collect all the yellow stars (there’s usually only one, and none should be hidden from view) and reach the exit. Reaching the stars and overall solving the levels requires using the main character to carry things around, and the mouse to interact with other things. Most levels require both methods of interaction. In every level, there’s also a hidden blue star, which requires either extra skill or just common curiousness to be found. Collecting all the blue stars also results in a bonus, though not in this demo!
NOTE! You can adjust volume from the settings.txt!
** CONTROLS **
A & D = move left & right
W = jump
Space = pick up / put down
Left mouse button = throw when aiming, interact, confirm
Right mouse button = aim when carrying an item, return to planet menu
ESC = quit level/game
Enter = restart level
** CREDITS **
Full credits shall be in the finished game!
Idea, design, graphics & programming: Arvi Teikari
Musics: Johan Hargne
Main tester: Looki
Support and sound editing: Nicklas Nygren”
There were other people that should be mentioned there, I’ll list them here later.
Happy B-Day :D!!!
The demo was greeeaaat! Much, much better than FIG if you want my opinion – even though you can’t really compare them ‘cos the controlling system is completely different.
Anyway, thanks a lot, can’t wait for the second demo xP
AAAAAAAAA
Thanks!!
Nice! Happy birthday. This is really cool. :)
The only thing I could suggest is making a fullscreen option. That would really good.
Sure, why not!
Happy (belated) birthday! The demo is seriously great. Gets that FIG atmosphere perfectly. Haven’t played through all the levels yet, but it’s all awesome anyway.
Just one thing that puzzled me; why is showing the arrow required after the level is completed and the catapult fires? Does that give the player extra time to find a blue star? Also, it’s a bit difficult to select levels from the animated orbits only; the selection tends to disappear/switch.
Hey, cool game, I like the style. I’m stuck on the windmills and the beast though…any hints?
In the windmills, you have to distract the bird in order to snatch the star.
In the beast level, could you tell a bit more in what part you can’t get further?