Paradise Fort – finished(?)

So, I got tired of the whole thing and decided to just pop it out. Here you go, description a lá taken from TIGsource:

“I enjoyed the latest Ludum Dare so much that I decided to create a post-compo version of my entry, Paradise Fort. However, during working on it I started to realize how confusing and silly the game was, eventually sucking the motivation out of me. I still wanted to release what I had got, so here it is – far from being finished, but definitely more meaty than the original.

One of the particular things wrong here are the controls, I didn’t bother changing them from the original ones. You can change the mappings, however, through the “settings.txt”.

The game tries to help you with the controls through a silly info text, but be warned that the controls are slightly weird.
Also be warned that the enemies start appearing only after you’ve built 2 cannons!”

Yes, just like that. The game isn’t all bad, but somehow I started seeing more and more things wrong and was overwhelmed. My apologies.

Get The Game From This Well Hidden Link

Screenshots can be easily seen in the past posts!

2 Comments

  1. John says:

    Hey. Interesting little game. I see that you made it with Multimedia Fusion 2. Just wondering if it would be possible for you to release it as a Java App (JAR file I think it is), so I could run this on Linux? When running the newer version you link to here in Wine on Linux, I get no keyboard input (except for Enter). The older Ludum Dare version worked better. Looking at the product comparison on clickteam.com, it seems only Multimedia Fusion 2 Dev supports building to a Java App, so you may not have the version that can do it. If that is the case, not to worry. Just a thought.

  2. Hempuli says:

    Unfortunately I fear that is not possible – the java porting feature lacks the support for some precious extensions. Also, as you mentioned, I don’t have the rights for the java apps, but I guess I could try to get someone to port them for me. :D I can try, I’m not very familiar with the java feature of MMF 2. I’ll port some of my older games to flash, eventually, so don’t worry! ;)

    (The reason the new version doesn’t run on wine is because I added support to remappable keys. Huh. Maybe I should start making two versions of all my games.)

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