Paradise Fort – finished(?)
So, I got tired of the whole thing and decided to just pop it out. Here you go, description a lá taken from TIGsource:
“I enjoyed the latest Ludum Dare so much that I decided to create a post-compo version of my entry, Paradise Fort. However, during working on it I started to realize how confusing and silly the game was, eventually sucking the motivation out of me. I still wanted to release what I had got, so here it is – far from being finished, but definitely more meaty than the original.
One of the particular things wrong here are the controls, I didn’t bother changing them from the original ones. You can change the mappings, however, through the “settings.txt”.
The game tries to help you with the controls through a silly info text, but be warned that the controls are slightly weird.
Also be warned that the enemies start appearing only after you’ve built 2 cannons!”
Yes, just like that. The game isn’t all bad, but somehow I started seeing more and more things wrong and was overwhelmed. My apologies.
Get The Game From This Well Hidden Link
Screenshots can be easily seen in the past posts!
Hey. Interesting little game. I see that you made it with Multimedia Fusion 2. Just wondering if it would be possible for you to release it as a Java App (JAR file I think it is), so I could run this on Linux? When running the newer version you link to here in Wine on Linux, I get no keyboard input (except for Enter). The older Ludum Dare version worked better. Looking at the product comparison on clickteam.com, it seems only Multimedia Fusion 2 Dev supports building to a Java App, so you may not have the version that can do it. If that is the case, not to worry. Just a thought.
Unfortunately I fear that is not possible – the java porting feature lacks the support for some precious extensions. Also, as you mentioned, I don’t have the rights for the java apps, but I guess I could try to get someone to port them for me. :D I can try, I’m not very familiar with the java feature of MMF 2. I’ll port some of my older games to flash, eventually, so don’t worry! ;)
(The reason the new version doesn’t run on wine is because I added support to remappable keys. Huh. Maybe I should start making two versions of all my games.)