News and stuff

I feel that I remember to update the ESA twitter and TIGforums devlog more often than this blog. Sorry about that! I’ve tried to focus on ESA to get that out of the way, to put it rudely.

Have a GIF!

Anyway, the reason I wanted to post is that I want to gather some opinions on CWOUN. Mainly, I’d like those 3 of you who read this blog to answer the following question:

What are the hardest things in the game AKA What thing(s) kill you most often?

I’d like to eventually start updating that game again, and it’d be neat to make it a bit more accessible. Comment on this post if you feel like it!

Also check out these amazing CWOUN fan-arts:

(Source: imgur, drawn by Meh)

19 Comments

  1. Meh says:

    The traps but that’s all skill to not get killed by them. :P
    If you get the spike balls Saldar is easy. (Oh wow I have only been killed once by him ones in the new version!)
    Oh and I was the one that made the fan art.

  2. Meh says:

    Oh god windows 8 does not let me play the first game. :(

  3. Meh says:

    Windows 8 is not backward compatible so not XP games. :|

  4. Meh says:

    Odd to say but why is CWOUN so easy? :?

    • Meh says:

      To the first one that is. :P

      • Hempuli says:

        I think it’s mostly due to quality-of-life -updates; in the first one, there are less helpful items, you can only buy one of the three more powerful tools, the enemies are more haphazard and random (and annoying) and worst of all, you can’t attack while jumping. In a sense (I hope that) while both games are pretty hard, CWOUN is less unfair than Excavatorrr.

        I hope you manage to beat the first game, though! You’d basically be the Grand Master of Excavatorrr at that point.

  5. Meh says:

    Did it!
    http://i.imgur.com/CS6eeVu.png
    It was and was not hard no Cthulhu so. :)

    • Meh says:

      It’s not that the game is hard it’s just unfair as you said the enemies are random. And most the time I’m siting there waiting for him to jump so I can hit him in the face and wait some more. CWOUN feels more like it was your fault that you did not make the jump but the games are fun and that’s what a game needs to be. :)

      PS You need to make PF a multiplayer game.

    • Hempuli says:

      Cool beans! Congratulations :)

  6. geogeo222 says:

    The biggest hazards for me are the smasher traps, skeletons, and fall damage.
    But I have only reached the crown one time, so I don’t know much of the later hazards yet. Also I’m a little bit of a perfectionist with this game, so I progress really slowly to get all the gold and keep a good path to get back up (I call it my back-up path :P)

  7. obskyr says:

    The smasher traps are by far the worst cause of death for me (like, seriously – more than 25% of my deaths). The problem with them, I think, is twofold.

    First of all, you can’t trigger them from less than 3 blocks under without getting caught under them. There is no way to notice them, trigger them and get out of the way safely.

    The second is that you die just by touching the lower edge of them. They don’t kill you by smashing you into a lower block – they kill you just by touching you, which gives you absolutely no room to dodge.

    Second worst cause of death is falling, but you know, that’s just me being dumb.

    • Hempuli says:

      Hmm, that’s actually an interesting point! The reason they’re so finicky about how easily they kill you is because the game’s engine isn’t really well-built for moving platforms, and thus instead of pushing you downwards they just outright kill you.

      I guess I should look into this and patch the problem :)

  8. geogeo222 says:

    I’ve encountered a particularly glaring bug (i think) that I think is worth mentioning here. When I’m standing on a block with a block directly adjacent to it, and no block under the adjacent block, sometimes a skeleton is able to throw his bone right through the corner where they meet! I would think that since the blocks in question essentially form a roof and a wall, this should not be possible. I have encountered this bug around 6-8 times and it has spoiled a few good runs for me, much to my surprise and frustration.

    Is this actually a glitch, or was it intended? Or is this simply a restriction of the game engine?

Leave a Reply


− five = 3