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	<title>Comments on: About</title>
	<atom:link href="http://www.hempuli.com/blogblog/about/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hempuli.com/blogblog</link>
	<description>Games.</description>
	<lastBuildDate>Thu, 02 Feb 2012 18:23:17 +0000</lastBuildDate>
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	<item>
		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-7844</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Wed, 11 Jan 2012 08:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-7844</guid>
		<description>I haven&#039;t worked with Mikko Kaksonen for years, and unfortunately I don&#039;t remember any of those solutions anymore. Sorry about that! I&#039;m glad to hear that you&#039;ve been enjoying the series, though.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t worked with Mikko Kaksonen for years, and unfortunately I don&#8217;t remember any of those solutions anymore. Sorry about that! I&#8217;m glad to hear that you&#8217;ve been enjoying the series, though.</p>
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		<title>By: Hopeless</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-7806</link>
		<dc:creator>Hopeless</dc:creator>
		<pubDate>Sun, 08 Jan 2012 09:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-7806</guid>
		<description>Hello, Hempuli!
I HATE You and Mikko Kaksonen, my &quot;day &amp; nightmare&quot;  :):) - &quot;WOA really CONSUMED my life&quot;!!
Of course, I&#039;M JOKING - but, You see, there are still some people addicted on World of Abstractica... and hopelessly stuck at Journey 4 - levels: &quot;Smiley in ASCII&quot; (54), &quot;Wrath of the missing answer box&quot; (37) and &quot;Multicrypt2&quot; (95)... :(:(... Is any help possible?
Anyway, I congratulate You on Your wonderful games and wish You all the best in 2012.!</description>
		<content:encoded><![CDATA[<p>Hello, Hempuli!<br />
I HATE You and Mikko Kaksonen, my &#8220;day &amp; nightmare&#8221;  :):) &#8211; &#8220;WOA really CONSUMED my life&#8221;!!<br />
Of course, I&#8217;M JOKING &#8211; but, You see, there are still some people addicted on World of Abstractica&#8230; and hopelessly stuck at Journey 4 &#8211; levels: &#8220;Smiley in ASCII&#8221; (54), &#8220;Wrath of the missing answer box&#8221; (37) and &#8220;Multicrypt2&#8243; (95)&#8230; :(:(&#8230; Is any help possible?<br />
Anyway, I congratulate You on Your wonderful games and wish You all the best in 2012.!</p>
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	<item>
		<title>By: Funny Spambot</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-7176</link>
		<dc:creator>Funny Spambot</dc:creator>
		<pubDate>Wed, 19 Oct 2011 06:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-7176</guid>
		<description>I like doing mind power!!!</description>
		<content:encoded><![CDATA[<p>I like doing mind power!!!</p>
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	<item>
		<title>By: Xiang Iris</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6546</link>
		<dc:creator>Xiang Iris</dc:creator>
		<pubDate>Wed, 14 Sep 2011 08:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6546</guid>
		<description>Dear Arvi,
This is Iris at youyouwin.com, the leading flash game distributor and sponsor located in China. I played “Once in Space” created by you, and it`s a cool games. Thus, we&#039;d like to invite you to try our service which is free and help you to make money. If you want to know more details about us, you can check from this link: http://www.youyouwin.com/index.php 

So far we have developed partnership with more than 600 developers and a lot of game portals such as Disney games, bubblebox.com, bored.com, notdoppler.com, dolidoli.com. 

We also have developed partnership with about 200 channel partners, including some hot flash game websites such as 7k7k.com ( over 100million pv, pr7), game.com.cn (belongs to spilgames), yx007.com (over 8million pv, pr7), etc. and a lot of famous media portals such as sina.com (pr8), sohu.com (pr8), ifeng.com (pr8) etc. 

If you are looking for sponsor or distributor for your games, please do not hesitate to contact us. I sincerely hope we would do business and get revenue together. 

I am looking forward to your reply. Thanks and regards!

Email Address: youyouwin.com@gmail.com
MSN: youyouwin.com@hotmail.com
My skype: morningsmile515

Iris</description>
		<content:encoded><![CDATA[<p>Dear Arvi,<br />
This is Iris at youyouwin.com, the leading flash game distributor and sponsor located in China. I played “Once in Space” created by you, and it`s a cool games. Thus, we&#8217;d like to invite you to try our service which is free and help you to make money. If you want to know more details about us, you can check from this link: <a href="http://www.youyouwin.com/index.php" rel="nofollow">http://www.youyouwin.com/index.php</a> </p>
<p>So far we have developed partnership with more than 600 developers and a lot of game portals such as Disney games, bubblebox.com, bored.com, notdoppler.com, dolidoli.com. </p>
<p>We also have developed partnership with about 200 channel partners, including some hot flash game websites such as 7k7k.com ( over 100million pv, pr7), game.com.cn (belongs to spilgames), yx007.com (over 8million pv, pr7), etc. and a lot of famous media portals such as sina.com (pr8), sohu.com (pr8), ifeng.com (pr8) etc. </p>
<p>If you are looking for sponsor or distributor for your games, please do not hesitate to contact us. I sincerely hope we would do business and get revenue together. </p>
<p>I am looking forward to your reply. Thanks and regards!</p>
<p>Email Address: <a href="mailto:youyouwin.com@gmail.com">youyouwin.com@gmail.com</a><br />
MSN: <a href="mailto:youyouwin.com@hotmail.com">youyouwin.com@hotmail.com</a><br />
My skype: morningsmile515</p>
<p>Iris</p>
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	<item>
		<title>By: Molteir</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6090</link>
		<dc:creator>Molteir</dc:creator>
		<pubDate>Tue, 09 Aug 2011 07:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6090</guid>
		<description>Hum, I suppose that makes sense, regarding what I said earlier about artistic vision and all.
(I used to be like that, until I found that my incompetence brought me to the need to find help)
Hum, now that is curious. You don&#039;t want to make games for a living? So it&#039;s more like a hobby? :P
Hum, and I&#039;ve been playing notepad and flickerstrings, I must say, this experimental vein of games is completely different from what I&#039;ve seen until now. Such a peculiar treatment of the gaming scheme! 
Also, I don&#039;t mean to get to your privacy in any way, but you wouldn&#039;t have any sort of place where we could talk? I understand if you&#039;d prefer not to give it though...</description>
		<content:encoded><![CDATA[<p>Hum, I suppose that makes sense, regarding what I said earlier about artistic vision and all.<br />
(I used to be like that, until I found that my incompetence brought me to the need to find help)<br />
Hum, now that is curious. You don&#8217;t want to make games for a living? So it&#8217;s more like a hobby? :P<br />
Hum, and I&#8217;ve been playing notepad and flickerstrings, I must say, this experimental vein of games is completely different from what I&#8217;ve seen until now. Such a peculiar treatment of the gaming scheme!<br />
Also, I don&#8217;t mean to get to your privacy in any way, but you wouldn&#8217;t have any sort of place where we could talk? I understand if you&#8217;d prefer not to give it though&#8230;</p>
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	<item>
		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6087</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Mon, 08 Aug 2011 20:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6087</guid>
		<description>Oh yeah, I don&#039;t think I could ever work with a team bigger than me ans a musician, at least unless for some reason me and the other members managed to somehow work together. I generally want to hold as many of the threads as possible by myself. That&#039;s selfish and dumb thinking when it comes to bigger projects, but I can&#039;t really help it. I also wouldn&#039;t want to make games for a living, so there&#039;s that too.</description>
		<content:encoded><![CDATA[<p>Oh yeah, I don&#8217;t think I could ever work with a team bigger than me ans a musician, at least unless for some reason me and the other members managed to somehow work together. I generally want to hold as many of the threads as possible by myself. That&#8217;s selfish and dumb thinking when it comes to bigger projects, but I can&#8217;t really help it. I also wouldn&#8217;t want to make games for a living, so there&#8217;s that too.</p>
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	<item>
		<title>By: Molteir</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6073</link>
		<dc:creator>Molteir</dc:creator>
		<pubDate>Sun, 07 Aug 2011 21:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6073</guid>
		<description>Oh...game companies then? I mean the sort of companies that provide you with a team and all. There are even a couple independent brands out there...
I don&#039;t know if I&#039;m making myself clear, but that&#039;s all my English allows...:P</description>
		<content:encoded><![CDATA[<p>Oh&#8230;game companies then? I mean the sort of companies that provide you with a team and all. There are even a couple independent brands out there&#8230;<br />
I don&#8217;t know if I&#8217;m making myself clear, but that&#8217;s all my English allows&#8230;:P</p>
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		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6072</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Sun, 07 Aug 2011 21:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6072</guid>
		<description>Thanks for the compliments! I didn&#039;t quite get your question, though - what do you mean by &#039;game labels&#039; in this case?</description>
		<content:encoded><![CDATA[<p>Thanks for the compliments! I didn&#8217;t quite get your question, though &#8211; what do you mean by &#8216;game labels&#8217; in this case?</p>
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		<title>By: Molteir</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6070</link>
		<dc:creator>Molteir</dc:creator>
		<pubDate>Sun, 07 Aug 2011 19:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6070</guid>
		<description>Oh, I didn&#039;t understand that there were no monetary or similar prizes. In that sense, I suppose competitions can actually get a person to work! :D
As I understand you are not signed to any game label, or anything of sorts. I&#039;m not really surprised, seeing so many musicians and mostly visual artists share their work for free, but I must ask, wouldn&#039;t you prefer it that way? Don&#039;t understand this as any sort of advocating of the mainstream working etc., it&#039;s just I think artists (hope you don&#039;t mind if I call you an artist) sometimes could make better work if they had more tools to their disposal.
Oh, and I forgot to mention, your cartoonish drawings are just delightful! ;)</description>
		<content:encoded><![CDATA[<p>Oh, I didn&#8217;t understand that there were no monetary or similar prizes. In that sense, I suppose competitions can actually get a person to work! :D<br />
As I understand you are not signed to any game label, or anything of sorts. I&#8217;m not really surprised, seeing so many musicians and mostly visual artists share their work for free, but I must ask, wouldn&#8217;t you prefer it that way? Don&#8217;t understand this as any sort of advocating of the mainstream working etc., it&#8217;s just I think artists (hope you don&#8217;t mind if I call you an artist) sometimes could make better work if they had more tools to their disposal.<br />
Oh, and I forgot to mention, your cartoonish drawings are just delightful! ;)</p>
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		<title>By: Hempuli</title>
		<link>http://www.hempuli.com/blogblog/about/comment-page-1#comment-6068</link>
		<dc:creator>Hempuli</dc:creator>
		<pubDate>Sun, 07 Aug 2011 18:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?page_id=2#comment-6068</guid>
		<description>Thanks for the comment!
Well, one significant thing about competitions is that they have deadlines. Having a real deadline and only a small amount of time to work on the game helps me concentrate on whatever I think to be the &#039;important thing&#039; in the game, be it a gimmick or a game mechanic. None of the competitions I&#039;ve participated in have had real prizes, so I don&#039;t think the way they&#039;re supposed to make people compete for victory has really affected the games. Mind you, usually I&#039;ll come up with a game idea beforehands and then get into working on it as soon as possible (with the theme in mind as well if there&#039;s one).</description>
		<content:encoded><![CDATA[<p>Thanks for the comment!<br />
Well, one significant thing about competitions is that they have deadlines. Having a real deadline and only a small amount of time to work on the game helps me concentrate on whatever I think to be the &#8216;important thing&#8217; in the game, be it a gimmick or a game mechanic. None of the competitions I&#8217;ve participated in have had real prizes, so I don&#8217;t think the way they&#8217;re supposed to make people compete for victory has really affected the games. Mind you, usually I&#8217;ll come up with a game idea beforehands and then get into working on it as soon as possible (with the theme in mind as well if there&#8217;s one).</p>
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